A short cinematic rendered in Unreal Engine 5 featuring a creature I modeled in Zbrush and rigged and animated in Blender for my senior studio project. The environment was built using Quixel Megascans that I then added my own skull and slime elements added throughout. The textures were done both in Substance Painter and procedurally in Unreal.
This project was unlike anything I had ever done before, as I had only myself to rely on for the past 5 months to complete this project. However, it was an incredible experience and I learned so much about the production pipeline, rigging and animating, and Unreal Engine 5.
Short Cinematic in Unreal 5
The Aberration - Breakdown
Turntable